Popular first-party franchises and an innovative hybrid hardware design have been key parts of the Nintendo Switch’s sales success thus far. But the system also owes a lot to a wide selection of independent games that has helped round out the library of available titles between marquee releases.
So perhaps it’s not a surprise that Nintendo says it’s interested in expanding the range and number of indie titles on the system going forward. In an investor’s Q&A session this week, Senior Executive Officer Susumu Tanaka said, “In the future, we are looking to release around 20 to 30 indie games on Nintendo Switch per week, and we definitely expect to see some great games among them.”
That range would represent a big increase from the Switch’s current baseline of about 10 games released per week, on average, over the last year (a number that includes indie titles as well as games from major publishers). The Switch’s current rate of new game releases—which is comparable to that on the Xbox One—represents a huge increase from the Wii U era, when that system saw just three releases in an average week during its first year on the market in 2013 (and that number that was padded a bit by dozens of Virtual Console re-releases, to boot).